Uh Oh, AI!
  • Co-Programmer/Playtester
  • Tested the published mobile game's scoring system and levels
  • Worked with the existing code to debug glitches hampering player fulfillment
  • Researched other games in the genre to find how other games improve/prevent player retention
  • Cooperated with a team to determine scope, the product backlog, the definition of done, including sharing Miro Boards and other tools to ease efficiency in creating the gam

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